The Independent and Civilian sides are still present in the editor, but left bafflingly empty. Unlike ArmA’s complicated battlefield engagements, Iron Front brings only two opposing forces to the table, meaning without civilian or independent forces wandering the map you can open fire knowing you’re not taking out a potentially friendly unit.
#Iron front liberation 1944 all units mod
Whilst the armour count is slightly more impressive, it’s still a disappointingly sparse collection that I’d expect more from a mod than a full-priced release. Budding pilots will be similarly saddened to hear the aircraft collection consists of only four. Although a great deal of time and attention has been spent on each model, there are only seven infantry types available to each side. The units on offer, however, are a little disappointing. Like ArmA before it, Iron Front gives access to a massively flexible mission editor that is remarkably simple to use, meaning within minutes you’ll be flinging tanks and infantry at each other and laughing maniacally at the resulting carnage. Like the majority of players fresh from ArmA-2 will inevitably do, my first step was dive straight into the editor to check out both the new units on offer and the new collection of maps. On the other hand, Bohemia’s engine has always been less about the missions on offer, and more down to what you can create with it. Whilst further missions are being promised post-release, given just how simple the Virtual Battlefield mission creator is to use, I’m amazed more time wasn’t put into adding just a couple of minor skirmishes to bulk out a hilariously small mission list. In addition to the two campaigns on offer, Iron Front has a large collection of single-player missions available- by which I mean three. Now I’m used to the confusion of war, but when even the mission designer doesn’t seem to know what’s supposed to be happening, missions can feel a little patchwork to say the least. As a result, the campaign feels lacklustre and limited in scope, with small scuffles where devastating attacks should be. However, whilst the engine is more than capable of it, Iron Front’s developers seem reluctant to take advantage of the sheer scale possible. Large scale combat is something the Real Virtuality engine has always been very good at, and I can think of no better venue for it than the eastern front. Either way, you’re in for a steady development from small-scale infantry attacks to enormous engagements involving massive numbers of units.
![iron front liberation 1944 all units iron front liberation 1944 all units](https://cdn.mos.cms.futurecdn.net/6e6fe0e29109943f784ccd1d15356170.jpg)
You can either follow the German army as it attempts to fend off the Russian advance, or support the Russians in their fight to push back their foes.
![iron front liberation 1944 all units iron front liberation 1944 all units](http://simhq.com/_land3/images/land_127a_024.jpg)
What I wasn’t expecting was just how disappointing Iron Front would turn out to be.ĭragging you kicking and screaming to the vicious battlefields of 1944’s eastern front, Iron Front: Liberation 1944 offers two single player campaigns. When Iron Front: Liberation 1944 was announced, I was happy to accept the call to relive the enormous and ferocious battles of the eastern front.Īs an ArmA veteran, I had a fair idea what to expect: a complicated interface hiding a detailed simulation of large scale combat.
![iron front liberation 1944 all units iron front liberation 1944 all units](https://www.simhq.com/wp-content/uploads/2013/07/land_131a_004.jpg)
Chernarus, Everon, Takistan, I’ve fought across them all through a long campaign that’s lasted from Operation Flashpoint to Arma-2. I’m a grizzled veteran of many fictional wars.